

it's the common benchmarks where rendering engine weaknesses are kept hidden that are biased. But this is a reasonable result, I think.Īnyway, the file is available for download and it's very easy to set up so everyone can experiment and draw their own conclusions.īut I think this test is not very biased. Yes, the various rendering engines had to show the highest accuracy given a certain level of noise, which is hard to fix because some engines make more noise on causthics and others make more noise on glossy white surfaces and so on. Hi Martini, you are probably right, I should have explained the test better.

I know it's not normal to do it this way but I did it because it makes everything more intelligible.īasic set-up and advanced set-up - 8 minutes

ed-scores/įor example if the test in Vray was done on a 2060, to get the approximate render time on the 3090, I divided it by 3.6, which is the speed multiplier I re-encountered. This is one of the benchamark pages I used. I simply scaled the result based on the performance gap between the hardware used and the results of official benchmarks on similar rendering engines. On rendering engines like Vray and Maxwell I decided to publish the results only on GPU because these companies claim the unconditional speed increase on GPU compared to CPU.Īs hardware I put the best hardware available today, which means the nvidia 3090 and the Ryzen 3990, neither of which I own nor the people who did the testing. So I really appreciate any corrections from you guys. I'm only sure of the Luxcore and Maxwell Render results that I did personally. If there is any precalculation this should be added to the rendering time.īut since the following results were not all made by me I am not sure of their correctness. The second result with an advanced set-up, tweaking the rendering engine to get the best. I asked the people who did the testing for two results:įirst result with a very fast basic set-up, without tweaking the rendering engine However it is a scene that easily represents the complexity of a modern store or bar or lounge, with shiny materials, lots of glass, reflections, and so on. It is a very easy scene to set up, without textures, (textures don't reveal much about the speed of a rendering engine), so that everyone can repeat the test effortlessly on other rendering engines. It's not a very pretty scene, but it reveals a lot of interesting information. To that end, I've prepared a scene that is not the typical HDRI + toy car. Hi, this post is intended to do some justice to Luxcore's bidirectional rendering engine.
